Ship Hand
A hand-built, fully playable reference game for the Text-to-Video-Game benchmark. This is the bar we hold generated games to: create a crew member, beam aboard a room-by-room recreation of the Enterprise-D, and work through your duty roster while the crew goes about theirs.
Create Your Crew Member
Choose a species and a division, then beam aboard the USS Enterprise NCC-1701-D.
Best with sound on. Desktop: WASD / arrows to move, Shift to run, E to interact. Mobile: left stick + E button.
Bridge, Ready Room, Ten Forward, Sickbay, Holodeck 4, Main Engineering, Transporter Room 3, Data's quarters — linked by corridors and turbolifts.
Seven species — Human, Vulcan, Klingon, Andorian, Betazoid, Bolian, Ferengi — in Command red, Operations gold, or Sciences blue.
Nearly twenty NPCs patrol, chat, and react to who you are. Guinan guesses your drink by species. Worf greets Klingons properly. Spot judges everyone.
A procedural ambient score, warp-core hum, door swishes, transporter shimmer — and a dozen collectible items hidden around the ship.
Why a hand-built reference?
Our video-game benchmark scores models on playability, visual quality, input handling, rule adherence, complexity, and bug density. Scores need an anchor. Ship Hand is that anchor — a single-prompt-sized brief (“roam a starship, interact with iconic rooms, crew doing crew things”) implemented by hand with zero external assets: every sprite is drawn in canvas, every sound is synthesized in WebAudio.
When a model claims it can one-shot a game, this page is what “10/10 complexity” looks like next to its output.
Fan-made homage for benchmark-reference purposes. Star Trek and related marks are trademarks of CBS Studios / Paramount. Not affiliated with or endorsed by CBS or Paramount. No assets from the shows are used — all art and audio are procedurally generated.