Ship Hand

A hand-built, fully playable reference game for the Text-to-Video-Game benchmark. This is the bar we hold generated games to: create a crew member, beam aboard a room-by-room recreation of the Enterprise-D, and work through your duty roster while the crew goes about theirs.

“A third-person game where you roam the Enterprise-D room by room and interact with each iconic room in a lore-specific way”
Personnel Transporter · Authorization Required

Create Your Crew Member

Choose a species and a division, then beam aboard the USS Enterprise NCC-1701-D.

Ensign · Human
Command Division
Species
Uniform Division
WASD / arrows to move · Shift to run · E to interact

Best with sound on. Desktop: WASD / arrows to move, Shift to run, E to interact. Mobile: left stick + E button.

Free-roam ship

Bridge, Ready Room, Ten Forward, Sickbay, Holodeck 4, Main Engineering, Transporter Room 3, Data's quarters — linked by corridors and turbolifts.

Character creator

Seven species — Human, Vulcan, Klingon, Andorian, Betazoid, Bolian, Ferengi — in Command red, Operations gold, or Sciences blue.

A living crew

Nearly twenty NPCs patrol, chat, and react to who you are. Guinan guesses your drink by species. Worf greets Klingons properly. Spot judges everyone.

Music, SFX & items

A procedural ambient score, warp-core hum, door swishes, transporter shimmer — and a dozen collectible items hidden around the ship.

Why a hand-built reference?

Our video-game benchmark scores models on playability, visual quality, input handling, rule adherence, complexity, and bug density. Scores need an anchor. Ship Hand is that anchor — a single-prompt-sized brief (“roam a starship, interact with iconic rooms, crew doing crew things”) implemented by hand with zero external assets: every sprite is drawn in canvas, every sound is synthesized in WebAudio.

When a model claims it can one-shot a game, this page is what “10/10 complexity” looks like next to its output.

Fan-made homage for benchmark-reference purposes. Star Trek and related marks are trademarks of CBS Studios / Paramount. Not affiliated with or endorsed by CBS or Paramount. No assets from the shows are used — all art and audio are procedurally generated.